Sport Marketing
on the Internet
An exploratory overview of Football team sites and
features
By Edward J. Forrest, Nigel K. Ll. Pope & Jamie
B. Murphy
Ed Forrest, Ph.D., is Associate Professor of
Interactive Marketing at Griffith University, Queensland-Australia; Nigel Pope
is a lecturer completing his Ph.D in Marketing at Griffith University; Jamie
Murphy is a Ph.D. student studying interactive communication at Florida State
University.
Author for contact:
Nigel Pope
Faculty of Commerce and Administration
Griffith University
Nathan
Qld
4111
AUSTRALIA
Phone +61
7 3875 7719
Fax
+61 7 3875 7580
Email Nigelp@orgo.cad.gu.edu.au
Sport Marketing
on the Internet
Abstract
Many fans and marketing managers are just beginning
to explore and experiment with the internet and its worldwide web as an
effective communication and marketing tool. An exploratory survey of
football sites in Australia, England and New Zealand found that a
surprising number of team sites were "unofficial" sites produced by fans.
It was also found that team sites varied tremendously with respect to the features and information services provided
for the fans. Most noteworthy was the finding that very little effort was being
expended in utilizing the World Wide Web for marketing and merchandising
purposes. Initial exploratory studies such as this conclusivly demonstrate that
the "success" of any commercial web site is contingent on the
marketing manager addressing five
essential factors: defining the Mission, calculating the Margins, addressing the
Mechanics, planning the Marketing, and performing the Maintenance.
Introduction:
Every domain of marketing communication is being
profoundly affected by advances in interactive communication. Accordingly, there
is a pronounced need for marketing practitioners to acquire a new sensibility as
to how to best blend these new technologies into the marketing mix. The most
revolutionary of these new technologies is the World Wide Web (WWW). Herein,
marketers are given a virtually free global information distribution system that
presently provides tens and eventually millions of consumers with instantaneous,
interactive, up-close & personal access to one's every marketing message. As
it stands, many marketing managers are awaiting a greater level of penetration
and consumer usage before "launching into cyberspace.” While this
particular study focuses on Australian Rules and Rugby League football
teams’ presence on and use of the WWW, the lessons that can be learned
remain universal in their applicability to effectively using the Internet as sports marketing and management tool. In addition to
evaluating the nature and features of team-sites on the web, we interviewed the
webmasters responsible for the
sites’ development. Their responses provided some of the most valuable
insights to be drawn from the study.
To date, two
similar surveys have been conducted and published which examined the hospitality
industry's use of the WWW. These studies analyzed the nature, practicalities and
interactive features of hotel (Murphy, Forrest & Wotring, 1996) and
restaurant sites (Murphy, et.al., 1996), charting types of sites each business
offered, and developed a picture of how specific hotels and restaurants use
their WWW sites and which features work best. Apparent from the outset was the
fact that a company’s "success" on the Internet depends on the
amount of research it did before going on-line and its long-term financial
commitment to maintaining a web site. As one experienced Internet consultant
(Steve Franco of The Yankee Group) observed:
“Few businesses have based their Internet investment on little more than a
back-of-the envelope calculation…18 percent have done no analysis at all,
while only 12 percent have justified their investment plans under the scrutiny
typically required within an organization.”
As with any element of one's marketing plan, using
the Internet requires up-front planning and thoughtful integration with the whole of one's
total marketing efforts and activities. As one
commercial webmaster aptly noted: “Being on the internet requires a
full marketing strategy. You must know your own personal goals.…For (my
company) those goals are to increase worldwide visibility, upgrade public
relations and publicity, develop sales, and include new technology in internal
communication” (Bouquier, 1995).
In this paper we present some baseline data and
methods that can help sports marketers make practical use of the WWW and may
point to areas of future research. By analyzing the features of the existing WWW
football team sites and questioning the web-masters for those sites, we provide
both a synopsis of existing sites and a starting point for future research into
how to use this efficient medium effectively.
Toward New Marketing Paradigms: Hypermarketing
Not since the advent of commercial television a half
century ago have marketers had an opportunity to develop
techniques for using a new communication medium. Yet, the commercial
tactics and aesthetic of TV marketing and advertising were readily adopted from
its mass media predecessor. However, the unique character and interactive
capabilities that the worldwide web offers are far more
revolutionary than evolutionary in its nature and effects. Accordingly,
marketing practitioners and
theoreticians alike are now grasping for entirely new concepts and paradigms
with which to define and explain the WWW phenomenon. To wit, Hoffman and Novak
(1995) have introduced the concept of “hypermarketing” to help explain the
peculiar aspects of conducting business in the new computer-mediated
environments (CMEs). They argue that “the hypermedia CME presents a
fundamentally different environment for marketing activities than traditional
media and interactive multimedia” and that the “differences are so great
that conventional marketing activities have become transformed and cannot be
implemented in their present form.... Most important from a marketing
perspective, however, is the manner in which the hypermedia CME transforms the
marketing function…[and] turns traditional principles of mass media
advertising…inside out, rendering application of advertising approaches which
assume a passive, captive consumer impossible. Thus, marketers must reconstruct
advertising models [because] …consumers actively choose whether or not to
approach firms through their web sites, and [the consumers] exercise
unprecedented control over the management of the content they interact with”
(Hoffman and Novak, 1995).
The communication concept.
In our evaluation, the sites that are on the
forefront of defining those new paradigms of electronic commerce on the WWW are
those that give the consumer the easiest, most rewarding access to relevant and
related information; take a personal approach; and facilitate the exchange of
mutually beneficial information. In other words, they are the sites designed and
developed in accordance with what we define as the communication concept:
enabling, engaging, facilitating, sustaining, and rewarding interaction between
(in the case of sport marketing) the team and the fan. In our marketing future,
conversation with one’s customers/fans will prove the key to conversion. Hoffman and Novak (1995)
admonish those who do not have this enlightened perspective: “Marketers must
focus on playing an active role in the construction of new organic paradigms for
facilitating commerce in the emerging electronic society underlying the Web,
rather than infiltrating the existing primitive mechanical structures.”
The WWW offers the sport marketing manager a
revolutionary marketing tool. As the web evolves, it will offer enhanced
features, an expanding base of users, and better site-development tools. While
it will not entirely replace traditional means of management and marketing, it
is the wave of the future and brings with it new rules of communication. Most of
our respondents indicated positive experiences with their web sites and a
commitment to this new means of commerce. They realize, however, that successful
WWW marketing requires not just the initial creation and steady maintenance of
their site but also the willingness to adapt to this evolving environment.
Methodology
On August 23,1996, we used the keywords
"Australia" and "football" with four separate search engines
(a search engine is a WWW site that looks for keywords in a stored database of
millions of WWW sites). The search engines were Excite, Yahoo, Webcrawler and
AltaVista. Three follow up searches
were made after the initial run. These were "Australian" and
"Rules" and "Football", "Rugby" and
"League", and "Rugby" and "Union". These were
selected to refine the search, as they are the most popular football codes in
Australasia (Sweeney and Associates, 1992; Pope and Voges, 1995). We then
visited each web site identified (by directing our computers to the appropriate
URLs). We started from the top of each returned search list and worked our way
down. While it is not a random sample, working from the top down on a returned
list is the process many WWW surfers use. We followed the same procedure on
August 26th and 27th to check the search engine’s consistency and to determine
the stability of the web sites, with the same results. A number of
sites (the majority) were unable to be accessed, and/or were still under
construction.
In all,
twenty sites were analyzed to see what features they contained (see Exhibit 1
for addresses of the sites). We recorded the features displayed on those twenty
sites. The different features were then placed into four broad categories based
on our previous WWW site reset. These categories are: user interaction,
information, marketing/ promotion and management. We analyzed all sites twice to
determine consistency, and the results for each coding were very similar. There
was, unfortunately, one site which had ceased to exist within two days of the
initial contact.
<<Exhibit 1 about here>>
<<Exhibit 2 about here>>
Findings
It will be recalled that we used four different
search engines to identify the football teams of interest. Results of those
searches are presented at Exhibit 3. We note that different search engines
produce different measures and provide different returns. We attribute this to
the different interpretations placed by these engines on our request. Some
measure each key word appearance in a document, others the key word’s
appearance in the title, and others list results in terms of sites.
<<Exhibit 3 about here>>
Analysis of Features
Overall, the football sites we analyzed provide a
wide array of features. In total, we observed twenty-four separate features on
the 20 team sites we analyzed (see Exhibit 4).
<<Exhibit 4 about here>>
Typically, the opening screen of a web site displays
the features available at that site (see Exhibits 5 and 6). E-mail, team logo,
links to other clubs and news and gossip were the most common features.
Surprisingly, only about a third of the sites provided a chat forum for more
direct interaction between the fans. The majority of sites analyzed offered web
users the means to access team results and news over the internet, less than a
quarter had a selling function
(e.g., ticketing and merchandise) attached to their web sites. This is perhaps
to be expected, given that only six of the sites were officially operated by the
teams.
There is a difference between offering information
and conducting commerce using the web. Those sites which were run by the clubs
themselves (the official sites), each had some form of commercial activity
involved, either merchandise or ticketing, but not both. No links were provided
to these sites through supporter unofficial sites. Samples of sites appear at
Exhibits 5 and 6.
<<Exhibit 5 about here>>
<<Exhibit 6 about here>>
Few sites experimented with new internet
technologies. Only two offered the opportunity to complete an electronic
suggestion form; while one offered contests; another betting; and another a
fantasy football game. One webmaster stated his attention to “have video clips
- no more than a few seconds of the major incidents in a match - sendings off,
tries scored, contentious decisions et al.”
Web-site Statistics & Web-Masters' Experiences.
In essence, one could categorize the information we
got from the webmasters who responded to our survey as either (1) predictable,
(2) interesting or (3) surprising.
Within the “predictable” subset one would place
the finding that for the most part all the sites are relatively new. With the
exception of one club, all sites
are less than a year old; and half have been up and running for less than six
months. Also predictable was the fact that there was a wide range of variability
in the cost and time spent constructing and maintaining the sites. The reported
cost of creating a site ranged from essentially nothing (other than volunteered
time and regular monthly "connect charges") to £250,
and the maintenance costs ranged from none to about $80. As it was, no official sites
would provide any financial figures
for maintenance. Time spent on site construction varied from thirty
minutes to 160 person-hours. Time spent on site maintenance ranged
from 20 minutes to 15 person-hours per week. In a similar predictable vain,
webmasters reported a wide range in the amount of traffic that they received on
their sites. with some reporting less than 30 to others reporting better than
2000 “hits" per week. Of course
it should be acknowledged that the
number of hits is a compound function of the design and contents of one's site AND
the number of individuals visiting, it remains a defacto "quick and
dirty measure of site popularity (Murphy and Forrest, 1996).
Within the "interesting" realm of findings
we would place the fact that the majority (14 of 20) of the webmasters that
responded to our e-mail survey were running "unofficial" sites. That
is, the decision to create the site, its character, content, maintenance and
marketing are all determined solely by the webmasters themselves. In almost
every instance, the sites are the product of
superfans who have an interest in HTML
as well as ARL and AFL. As one web-master aptly put it "I'm just a
mad footy fan who wanted to pay homage to the Essendon Football Club." In a
similar vain, another responded," that he was a loyal Port-Adelaide
supporter unable to find a PAFC page" so he created his own. Most
representative of this phenomenon is the comment from Damian Smith, the
"unofficial web-master of the South Melbourne Soccer Club: "I'm an
Info Tech student...through my access to the WWW I fell in love with the
net....I'm also an avid fan of the club. It seemed logical to me that I should
combine my two loves...computing and soccer."
When going on to examine the site objectives and
benefits, "predictably" one finds a consistent difference between
those sites created by fans and those underwritten by the teams themselves.
For the "cyber-fan" the objectives are demonstrating their
computer skills and socialization:
eg. The objectives of the site are to "get a
report of the previous week’s game to the fans... and give my ego and vanity a
good workout"
eg. The objectives of the site are to " provide
info about Parra Rugby, teach myself about web publishing"
eg. What benefits? "Financially nothing, but
that's not what I expected...I was never doing it for money... I have met other
Souths fans though the net, which can be interesting"
For the club-managed sites the objectives are clearly
more formal and “marketing” oriented.
eg. "The objectives of the site are to promote
the club to a wider audience (naturally) but our main aim is to let people see
the facilities other than the Rugby League such as conferences and dinners
etc." ( Andrew Farrow, Chairman of the Dewsbury R.L.F.C.)
eg. For the London Broncos the site objective
is to provide a "resource for existing fans, recruit new fans"
eg. For the Brisbane Bears the objective is to
"provide an accurate and informative medium for the benefit of Qld.
fans."
With respect to promotion of the sites, an
"interesting" finding was that the "cyber-fans" were as
adept, if not more so, as the "professionals" in promoting their
sites. Nearly all webmasters who responded, reported the registry of their sites
on standard search engines. But it was only the cyber-fans who noted the use of
news groups and the IRLWWW ( wherein webmasters reciprocate advertising on each
others sites). Once more, the only “hotlink” to a sponsor’s page was found
on an unofficial site. With respect to the promotional efforts made by the official sites, respondents
showed only perfunctory attempts to communicate the existence of their sites.
One professional club only advertised their site’s existence through matchday
programs, and others appeared not to have taken a systematic approach to the
available mechanisms:
eg. We register with all the usual search
engines…we have had some articles in the local press
eg. Through all forms of media as the opportunity
arises.
Finally, the most “surprising” aspect of our
research is that some teams have exhibited not just apathy toward unofficial
sites, but near hostility. For instance, one respondent stated:
“I think the hardest thing that we have to deal
with is the administrations of both the clubs and the governing bodies. We do
more for the promotion of the game (especially internationally) than what most
clubs/bodies do in a lifetime. Most of us don't ask for much except maybe for
permission to use logos, etc. We don’t charge and we don’t exclude
anyone…yet we always seem to get the cold shoulder. I have faxed and phoned
Soccer Australia and South Melbourne, many times to tell them about my site….I
HAVE NEVER RECEIVED A REPLY AT ALL! You will find that I’m not the only one
who gets shafted!”
and another:
“About three months after setup we got a message
passed on to us that the
[club] management were a bit annoyed with some of our
comments. Upon
contacting them it became obvious that they had not
read the pages themselves but were relying on hearsay. Although we parted
amicably they have failed to keep in touch or show any interest in further
contacts. Other experiences I have heard from other unofficial fan sites range
from lawyers letters to invites to the directors box!”
By contrast, in the case of one respondent, the St
Helen’s Rugby League Football Club’s webmaster, the site had become
described as the official site with the team’s blessing. This may be little
more than lip service as the webmaster is not paid, and does not work on a full
time basis. This site did not have any commercial activity offered, but was the
only one we found which ran a fantasy competition. It seems that the team is
taking insufficient advantage of the existence of the (un)official site.
Discussion: From the 4 P's to the 5 M's:
Just as
the 4'Ps-- product, price, place and promotion-- have served to define the
basics of mass marketing, the 5 M's--mission, margins, mechanics, marketing and
maintenance-- can serve as the essential considerations for effective
interactive marketing on the WWW.
1. Define the mission- the web site’s objectives
and constituencies:
Set objectives with your team’s owners, corporate
office, and executive committee. What do you want to accomplish by going
on-line? Is the site going to be used primarily for external marketing functions
such as promotion, customer service & relations, research and or
product/service delivery? Is the site's primary objective to provide internal
management functions such employee scheduling, communications and /or electronic
data interchange?
With respect to sport marketing- here are some
possible marketing objectives:
•
To improve team loyalty by increasing communication with fans ; use
on-line membership drives and “guest book” registration to create an on-line
fan database.
•
To expand public relations and publicity--
literally around the world.
•
To offer special promotions to seasonal ticket holders, families, special
groups or organizations; increase season ticket sales with special promotions to
single game purchasers.
•
To make available on-line a fan newsletter, posters, merchandise,
contests, competitions and on-line forum for fan chats and debates.
And some possible management objectives:
•
Improve internal communications with management team and the corporate office (could include internal memos and
follow-ups to personal conversations)
•
Transfer data, for example, financial reports and purchasing information,
in a timely and inexpensive way
•
Notify the management team and others of security-related issues
•
Broadcast human-resource issues and announce the employee of the month
and other quality-team members
•
Increase the speed and accuracy of purchasing and working with suppliers
A team or franchise may want to start with only a few
objectives. A prudent approach may be to consider objectives that best fit the
needs of your team at this time. Gradually increase the number of functions your
system is capable of as your management team acquires the skills and knowledge
to use them.
2. Calculate the Margins- the web site’s return on
investment or costs and benefits:
A site
on the WWW should be treated like any other allocation of resources. What are
the expected fixed and variable costs for setting up and maintaining a site?
What are the expected cost savings or increased sales (or both) that will result
from a site? Is a WWW site a good investment of time and money?
It is impotent to note that a web site can often prove more valuable for
the time & money it saves an organization as opposed to the additional
revenue is generates. For example, "Sun Microsystems sells more than $1
million over the Internet a month . But- in addition, Sun used the Internet to
cut customer support costs by more than $1 million per year while increasing
customer satisfaction." (Emery, '95).
Moreover, there is another cost factor which while
difficult to estimate, could prove "considerable" in the long run.
That is, the cost of delaying entry onto and experimentation with the WWW.
The WWW is a medium that is growing so fast that at any given moment no
one really knows how big it is, nor is there any consensus on
how big it is going to get in the near future. As recently reported in
the on-line edition of the New York Times -
CyberTimes: "Two years ago, most of the Web was made up of static
text documents and a few pictures....Life was
easy... The Web had a size... That's not so today. Many Web sites are now
in constant flux, generating an arbitrary number of customized ever-changing
pages, depending on the user, browser and time of day.... the number of users --
current estimates are about 16 million -- and
its growth rate, at least doubling every year.....In terms of raw pages,
Lycos has cataloged over 55 million of an estimated 80 million Web pages
available for free to the public...This number has grown by an annual factor of
10 since 1994, so next year we can expect to pass the 1 billion Web-page
mark.....As for growth... the Web is amassing the collective cognitive output of humans
faster than any other technological or industrial or social or business
phenomenon ever.... (and some
predict)... Half the people in the world will have Web pages in the next 10
years. They will be as common as telephones today and will serve as the prime
vessel for mail and transactions" (Murphy and Lacher, 1996).
3. Study the mechanics- its design, features, and
content:
Look at
the costs associated with designing the system you need to accomplish your
objectives. Do you have someone on staff who can design a system for your team
and train the marketing manager to
use it? If not, hire a consultant, but not one that simply is a programming
guru. Herein one might heed the advice of the London Broncos’ site manager who
respond to our e-mail survey question regarding what else he would like to share
with other sport site webmasters “Use consultants who understand about
building relationships first and Internet technologies second.”
4) Plan the marketing- both internally through
related web sites and externally: through traditional media advertising.
The internet and the WWW, should be fully integrated
into a teams’ overall marketing
plan. Indeed, one finding of our exploratory study suggests that with respect to
the “official’ team sites little “special” effort was being made to
promote the sites. This research also suggests to us that official sites are not
taking sufficient advantage of the existence of the unofficial sites. It would
seem reasonable to expect the official sites and unofficial sites to be linked
and to work in conjunction with one another. Indeed, on the basis of our
research, official site masters have much to learn from the unofficial sites.
5. Schedule maintenance- the ongoing construction and
improvement of the site:
Every good sport marketing manager has a
preventive-maintenance plan. Technology also needs maintenance. Every system has
glitches and requires improvements to enhance its efficiency, and better options
become available every day. A team will not want to change its site every day,
of course, but it is important to stay abreast of ways to improve it and to
maintain the easiest, most personal, and relevant access possible.—
Future Research
Since little research has been done on the
sports-entertainment industry’s use of the new internet technologies, there
are a multitude of research possibilities.
Future research could address: how much does a fully
featured site cost to establish, manage, and maintain? What are the fixed and
variable cots associated with such a site? How much money can a WWW site save
through reduced telephone inquiries or information dissemination (e.g.,
brochures)? How much merchandise and how many tickets can be sold through a web
site? Financial ratios such as return-on-investment or payback-period should be
applied to WWW sites.
Questions
about the nature of the site owners and the cost and benefits of the sites need
to be discussed. Log files are the recorded behavior of site visitors. Unlike
questionnaires about usage, log files show exactly how long a visitor stays on
each page of a site. They also indicate the visitor’s country and domain. In
addition to a statistical analysis of the visitor, controlled experiments with
page design (layout, graphics, color, interactive features, and so on) would aid
in future site design.
Ours was a rudimentary, exploratory content analysis.
Sophisticated content analysis and random-sampling techniques should be applied
to team sites on this revolutionary
new medium. The various features on a WWW site and their subsequent functions
should be studied. Some features (file size, e-mail, video, audio) can be
objectively measured, while others (flow, navigability, graphics) are more
difficult to assess. As base-line data are established, trend analysis becomes
possible.
Lastly, it would be interesting to conduct a more
detailed and thorough research project across all continents to compare
different approaches and different sports.
Of Final Note:
The
internet will affect the way the sports-entertainment industry operates in the
future and, as such, sports marketing managers would do well to join the 21st
century now, go on-line, and see for themselves. They must keep in mind,
however, that the five M's of internet management—mission, margins, mechanics,
marketing, and maintenance—must guide the WWW site strategy. Also, while there
are benefits to using the internet, electronic communication will not supplant
tried-and-true marketing & management principles.
A sports marketing manager may not have the time or
the inclination to personally take the team on-line. The speed of change in the
technology and the seemingly endless possibilities can be overwhelming. However,
it is important to be aware of new developments and to have a working knowledge
of the technology. It is here to stay. If you do not keep pace, the added
success the WWW can offer will pass your team by.
References
Clark, T. “Peering Into the Web’s Tangled
Future,” Inter@ctive Week, Dec.18, 1995.
URL: http://www.zdnet.com/~intweek/print/951218/webguide/col2.html
Emery, V. How to Grow Your Business on the
Internet, (Coriolis Group Books, 1995) p.2.
Gates, B. " Unrolls Microsoft’s Internet
Map,” PC Magazine, Trends Online, December 8, 1995.
Hoffman, D. Novak,
T. “Marketing in Hypermedia Computer-Mediated Environments” (working paper,
Vanderbilt University, December 15, 1994.
(URL=http://www2000.ogsm.vanderbilt.edu/cmepaper/section5.html#trans_market_act)
Murphy, J. Forrest,. E. “Hits, Views, Clicks and
Visits: Web Advertisers Face Data Jungle” The New York Times - CyberTimes
Extra , May 26,1996 (URL=
http://www.nytimes.com/cyber/week/0526measure-side1.html)
Murphy, J. Forrest, E. Wotring, C. "Hotel
Management and Marketing on the Internet," Cornell Quarterly, Vol.37, No.3,
1996, pp.70-82.
Murphy, J. Forrest, E. Wotring, C. "Restaurant
Marketing on the Worldwide Web," Cornell Quarterly, Vol.37, No.1, 1996
pp.61-67.
Murphy,
J. Lacher, C. " 1-Mississippi, 2-Mississippi: How to Measure the Web,"
New York Times-CyberTimes, (URL=http://www.nytimes.com/library
/cyber/week/0810websize.html), August
10-11, 1996
Pope, N. K. Ll. and Voges, K. E. (1995) “Sporting
Queensland”, Brisbane: Rationale.
Steinart-Threlkeld, T. “Internet Growth in 1995
Unrelenting, Lycos and Zona Find,” Inter@ctive Week, December 11, 1995.
Sweeney and Associates (1992) “Australians and
Sport,” Melbourne: the author.
Source
: Researchers
Source:
Researchers
Exhibit 3: Hits for each search engine
Keyword
AltaVista WebCrawler
Excite
Yahoo
Aust
Rules Football 26259
161
13520
4
Rugby
League
13197
308
6651
37
Rugby
Union
28576
222
6054
24
Australia Football
168744
444
20364
16
Source:
Researchers
Exhibit 4: Features of WWW football team sites
Feature
Official
Unofficial
Total
N=6
N=14
N=20
Fan Interaction
E-mail
6
14
20
Chat forum
2
3
5
Fantasy games
1
0
1
Contests
0
1
1
Links to
other team sites
3
9
12
Betting
0
1
1
Team Information
Game schedule
3
4
7
Player
profile 2
6
8
Player of the
year/week 1
4
5
Great games
0
1
1
Club Vitae
3
2
5
Team/player
photos
2
5
7
Team Logo
4
9
13
Results
3
12
15
Match Reports
1
4
5
News/gossip
5
9
14
Marketing/Promotion
Facilities
1
0
1
Guest Book
0
1
1
Merchandise
4
0
4
Sponsor Logos
4
1
5
Tickets
offered
1
0
1
Membership
application 2
1
3
Management
Suggestions
1
1
2
Visitor count
6
3
9
Source:
Analysis of data